Everyone can join in
Every game is designed so everyone can take part, from nine-year-olds to grown-ups who don’t usually like games. The whole idea is that everyone enjoys it and you’re doing something fun together.
Seeing the city or doing something for the kids — who says you have to choose?
At the Koppelpoort you guess what used to enter the city here over the water. And at the Muurhuizen — houses built on the old city wall — parents and kids each draw a thieves’ tower, a night watchman or a city gate, and you guess what’s on everyone else’s drawings.

The city is the playing field and you’re the team, whether there are two of you or ten. Every stop is a game in a special place in Amersfoort, and there’s a bit of everything: drawing on your screen, fooling each other, guessing, pointing out directions, and plenty more.
And the stops aren’t chosen at random, of course — they’re places where something remarkable happened. So every place comes with its own fun facts (boring! or maybe not..)
“Thieves couldn’t be arrested on this square back in the day..?!”
— a fun fact about Amersfoort
The route cuts right through the city centre and takes about 1.5 to 2 hours. Here are three examples to give you an idea of what to expect.
One of you is handed four separate clues. The others look for the hint in the gate itself — in a stone, a hoisting beam, a hole where a chain once hung. Before you know it, the whole group is inside the walls.
One draws, the others guess. Four rounds: a knight, a goat, a shoemaker, a thing that really did live here. Whoever guesses fastest sets the next object.
The square beneath the Lange Jan looks suspiciously empty. You get two minutes to rebuild the old church together — piece by piece — before the tower strikes the hour. When it’s done, you can compare what you built with what once stood there.
… and seven more stops
Every game is designed so everyone can take part, from nine-year-olds to grown-ups who don’t usually like games. The whole idea is that everyone enjoys it and you’re doing something fun together.
The story follows a shoemaker who takes on a bet, and at every location you hear the next little chapter. Between stops you follow the compass — think of it as a treasure hunt where getting lost is nearly impossible and you sneakily discover the city as you go.
Whether you score the fewest points in every game or turn out to be best at everything, every stop makes your map a little more beautiful and more your own. Points give you more choice in what goes on that map, but it’s always your own taste.
The shoemaker was known for his fine shoes, but above all for his big mouth. One day a rich merchant, watching him chatter away, proposes a bet: "five stuivers says you can’t walk to the Koppelpoort and back without saying a word!"
Follow the shoemaker on his walk, and see these places the way he saw them — in 1450, nearly six hundred years ago.
“Hendrick opened his mouth, and closed it again. He walked on quickly.”
— a snippet of what you’ll hear along the way
Nobody wins or loses at the end, but everyone has made a unique map of their own. It shows the route you walked and, at every location, something you chose yourselves — a keepsake of the game, the place, and the stories that came with it.
"to me, the beer barrel stands for the Kleine Spui."
Playing without an internet connection is possible too, but some games work less well that way (sharing a drawing with other players, for instance).
The route is about 2 km, with ten stops. You can do it all in an hour and a half, but taking it slower or stopping for an ice cream along the way is perfectly fine too.
The games are made to work with any number of players. With small teams, some games add attempts from other players so the guessing doesn’t get too easy.
They can, but they don’t have to. You can also play with several players on one phone — you simply pass it around during the games.
An internet connection isn’t required — the tour works without one — but it’s more fun with. In some games you get to see what other players did, and that isn’t possible offline.
What some teams do is set up a hotspot so the other phones can use the internet.
Data usage is low: count on roughly 2 MB per tour per phone.
After booking you’ll get a link to download our app and your tour. That’s it!
Ugh, annoying. But we won’t melt, will we? Joking aside: you can always pause the tour and take shelter for a bit. Or, if you’re still at home, simply decide to go another day.
The tour is made for children aged 9 and up, but younger kids can definitely play along, especially if they enjoy games. We’re just not responsible for any phones that slip out of little hands ;)
As long as the tour hasn’t started, you can always cancel. If you’ve already started it, get in touch and we’ll work out together what we can do.